Because Nodeka's down for now(and I'm bored), let's talk lockpicking. We seriously need to have some lockpicking skills. Doesn't really make sense that the only way to open doors in this game is brute force. Or bypass them with magic. Let the infiltrators(Footpads and Ninjas) have lockpicking powers, perhaps with a subclass in each providing additional lockpicking charges. Or alternatively, just give one subclass of each a lockpicking ability, similar to the Barb/Nojohr's Gatecrash/Ram Door. Or if you want to differentiate the two, Footpads have a skill-based one, Ninjas have a spell-based one(or something similar to Step of Phasing, so they can only go through solo, as opposed to letting someone else follow.).