• Players who die in PvP now receive a lock effect for 6-10 minutes. Players with this lock effect are not worth any rewards in PvP 
    therefore, when you die in PvP, nobody will gain rewards for killing you for a while. (You also cannot receive XP for dying in PvP until the lock fades.)
  • Adjusted pk merit - player comparison is now stricter, further reducing or eliminating the amount of merit gained from smaller
    targets.
  • New helpfile: help pk rewards.
  • Removed morality restrictions from renown.
  • Fixed a bug in which empyreal vigilance was not properly granting its projectile avoidance benefit.
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