Update 4/13/2014:

- Augments for demigod and and ascedent now increase the maximum
experience cap per kill. Please see "help augment" for more details.

 

Augment limit:

Usage: augment limit (lists options)
Usage: augment limit <statistic name to decrement>

Augment limit decreases a chosen statistic of a master-player (a player with
300s or better in all statistics) in return for an increased limit on a number
of capped areas. In addition, there is a sun stone charge to perform this
service which is incremented by 1 for each 10 augments.

Augments grant the user with the following:

increased pool cap: 50,000 + (# of times augmented * 1000)
increased inventory cap: level + (# of times augmented * 2)

increased experience cap: exp max
+ 1st (aug): # of times augmented * 10,000
+ 2nd (demi): # of times augmented * 5,000
+ 3rd (asc): # of times augmented * 3,333

increased stat cap: 320 + (# of times augmented / 5)
increased ability cap: 250% + (# of times augmented * 5)

Note: training stats over 300 requires a sun stone usage.

To see the amount which you must decrease a statistic in order to perform an
augment limit, type: augment limit.

Note: for players with over 300 in a statistic from using stones, the sun
stones are returned to the player and the statistics are removed. For example,
if a player has 317 dexterity and augments, 17 sun stones are returned to the
player and 17 points of dexterity are lost PLUS the amount augmenting takes.

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